Escape Room

McCulloch Escape Room

The McCulloch Escape Room is a historically themed immersive adventure game for the whole family and is a part of the McCulloch House Museum & Genealogy Centre in Pictou, Nova Scotia. Located within the museum.


 

Unlike other escape rooms, success of the McCulloch Escape Room is based purely on the power of the mind.  Each storyline requires thought, sense, and deliberation rather than mere searching in order to escape. 

A successful escape will require you to uncover hidden clues, crack codes, and solve challenging puzzles that lead toward posing a solution to the mystery at hand. But hurry, the clock is ticking.

If you are looking for a reason to get out of the house with family or friends, the McCulloch Escape Room is perfect for you.

McCulloch Escape Room offers multiple storylines to choose from. Review the available stories below and book your reservation today!

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Booking Your Reservation

Book your reservation by phone or book online through messaging our facebook. Advanced booking (at least 1 day) is required.

Give us a call:

(902) 485 - 4563

"Haunting of Sherbrooke Cottage"

Difficulty: MODERATE

Age: 13+

Duration: 60 mins

Group size: 2 minimum - 6 maximum


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The story ...

The year is 1934. Murdock and Emma MacCuish recently purchased the long-abandoned home of Thomas and Isabella McCulloch, once called Sherbrooke Cottage. Not long after settling in, strange occurrences begin to happen. Emma concludes that their home is haunted… but by whom?  Children seem to be the focus of a lady in white whose weeping can be heard echoing through the walls. Emma wants it all to stop. 

Emma is calling on YOU to investigate and end the haunting for good.

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$20 per participant 

"Seek To Find and Stop the Time"

Difficulty: SIMPLE

Age: 12 & under

Duration: 60 mins

Group size: 2 minimum - 6 maximum 

Must include 1 chaparone (no fee) 

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The story ...

You are students of Dr. Thomas McCulloch. Classes are about to begin when Dr. McCulloch is unexpectedly called to attend to a sick patient. You were given strict instruction NOT go in his study while he is away.

Naturally, curiosity got the better of you and you decide to explore the forbidden study. A gust of wind slams the study door shut and it locks tight.

Locked in, you are left to figure out how to get out of the study before Dr. McCulloch returns!

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$20 per participant 
(one chaperone can play for free)


"A Poisonous Education"

Difficulty: MODERATE

Age: 13+

Duration: 60 mins

Group size: 2 minimum - 6 maximum


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The story ...

You are guests of Dr. Thomas and Isabella McCulloch. Thomas McCulloch recently opened his cabin school to the community for children to receive primary education. Your arrival marks the hour McCulloch’s pupils begin their lessons. 

Robbie McLeod, a young and mischievous pupil is caught making trouble and is sent to the house to write lines in McCulloch’s study. A few minutes go by, and Mr. McCulloch goes to check on the boy and finds him lying on the floor trembling uncontroabaly. He must have eaten something poisonous, but what? 

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$20 per participant 


"Deadly Ideas"

Difficulty: CHALLENGING

Age: 13+

Duration: 90 mins

Group size: 4 minimum - 6 maximum

The story ... 

The headlines of the local newspaper in bold print: “Founder of the Pictou Academy, Dr. Thomas McCulloch found dead!” What makes the situation worse is that no one knows what happened. Was it murder or an accident? 


Four theories stand: Was it Rev. Alexander Bain, an Anglican minister who made clear his opposition for a liberal academy? Or could it have been George Glennie, headmaster of local grammar school who was filled with rage when half his pupils suddenly decided to attend McCulloch’s cabin school instead. Or was it Pictou’s Mayor, David Matheson, whose power suddenly was threatened by McCulloch’s “head full of ideas.” Or was it simply an accident? McCulloch was known to have used Arsenic in his taxidermy, you know.  


The local sheriff calls on you to help solve the mystery of McCulloch's death and restore peace among the people of Pictou.

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$20 per participant 




"Write to Vote"

Difficulty: MODERATE

Age: 13+

Duration: 60 mins

Group size: 2 minimum - 6 maximum 

The story ...

The year is 1907, the beginning of a revolutionary change both for Canada and the world: Women’s Suffrage – the political movement to bring about women’s right to vote. 

Annie Armstrong always felt bound by the societal pressures of being a homemaker. Influenced by the campaign of pioneer Canadian suffragist, Edith Archibald, 
Armstrong formed her own political club, the Woman’s Suffrage Union of Pictou. 

After several rallies, Armstrong finally convinced 188 Pictonians to sign a petition. When it seemed as though the future for women’s rights was bright, the union’s club was mysteriously ransacked. 
Records and evidence of the union’s existence and, worst of all, the recently signed petition went missing. The Mayor is demanding Armstrong to present her case and petition in order to pass the bill for women’s rights.

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$20 per participant